This is the last animation before the module come to an end. This is the emotion walk cycle I have done, but i think there are still a lot of areas to improve on. Like the movements of the chest and hands. While I was doing this animation, I have created lots of laughter between me and my classmates. This is so as the hands were not properly animated, hence when it playblast, it seems like it's boxing instead of being a happy walk. Seek assistance from classmates and tutor, whenever I'm not quite sure of how to correct it. Overall, i enjoyed doing this walk cycle the most, and i love this walk cycle too.
Friday, June 28, 2013
Project 2 : Part 1
Normal Walk Cycle
This is the normal walk cycle animation I have done. I feel that there are still rooms for improvements. Like make the robot walks more humanly, the hands swing more naturally. Overall, this is not a very simple animation, i still enjoys doing it. As when i make a mistake, i can learn from it, so that i would not commit the same mistakes in the future.
This is the normal walk cycle animation I have done. I feel that there are still rooms for improvements. Like make the robot walks more humanly, the hands swing more naturally. Overall, this is not a very simple animation, i still enjoys doing it. As when i make a mistake, i can learn from it, so that i would not commit the same mistakes in the future.
Shift Weight Exercise: Big Dog - Part 2
Upon completing this animation, I feel that doing a 3D animation is not something very easy. It requires lots of thinking on the movements and it's also important to make the big dog seems like its has the center of gravity. I feel that this animation can be futher improved and make it seems like it's really being kicked and trying to find back the center of gravity.
Shift Weight Expercise: Big Dog - Part 1
i)
If engineered or programmed
badly, BigDog would fall over. Watch the full video again, and describe how
BigDog’s legs move while walking– ie. what is the sequence of leg movements for
one complete step? Use the terms BL, BR, FL, and FR for the back-left,
back-right, front-left and front-right legs.
FL and BR will move first to stop itself from falling, while FR and BL will fix at the ground waiting for it to find the center of gravity. When its falling again, FR and BL will move to balance it again. This cycle will continue till the big dog slows down it's motion and find back the center of gravity.
ii)
Explain how this sequence of
movements manages to balance BigDog’s body weight.
This sequence of movements helps to slows down the momentum of falling after its being kicked. The weight is being shifted from one side to the other, so by this sequence, it helps the big dog to balance and find back the center of gravity.
iii)
Look at
BigDog_kick_slow_motion.mov. Draw a storyboard of BigDog stabilising itself
after being kicked.
You should draw the key poses. You don’t
need to draw well – but you must show the leg positions and the body rotations
around the X, Y and Z axes for each key pose.
Shift Weight Exercise: Spiderman
This is a weight shifting animation where the spiderman shifted his weight from one leg to the other, and he head will also move in the same direction and at the same time as the leg. Although this animation is very simple, but if one step went wrong, the whole animation will be a disaster. Overall, I had fun in making this simple animation.
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